Tower Chess
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The simplicity of classic tower defence mixed with the depth of TFT-Style auto battlers.
Battle with over 30+ units, 10+ synergies and 20+ unique items.
Bring havoc on the hordes of enemies who want to bring you down.
Get a busted build going by utilizing a strategy of your choosing.
Reroll and gamble, or play to it slow to build up your economy.
Updated | 9 hours ago |
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 4.7 out of 5 stars (3 total ratings) |
Author | thefakeborzi |
Genre | Action |
Made with | libGDX |
Tags | Tower Defense, Turn-Based Combat |
Comments
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Playing with the new endless mode is fun, I like the changes to flying. I think that so far for me, the biggest thing has been some of the clarity on what certain keywords mean. There is a perk for I believe it was "Invoke" or "Conjure" or something of the sort and I don't know what that applies to.
Maybe giving either a key to look at or a tooltip on hover for some of those keywords would help give some clarity to what they apply to. I also will parrot some of the other commenters on here that mention its hard to get an interesting run outside of endless mode. I find myself getting to 50-60 before my run actually ends. Maybe some more waves would allow some interesting builds to be created before hopping into endless.
Regarding the first point...I'm cooking something up that should help with that. And regarding the second, I'll just need some more time to come up with new enemy types and stuff. But yeah that will all get added!
In the meantime, I suggest joining the discord. There are quite a few discussions about balancing and improvements to UI, bugs etc. on a regular basis. Much easier to discuss there than here :) Thanks for playing and your feedback!
New update includes item "recommendations", which should make it clear what items benefit which specific units.
Would love an endless mode, even if its the same wave over and over just to experiment
Same :)
Endless mode got added today! It's the same wave over and over for now. Let me know what you guys think.
I think the endless mode is great, however I was able to get a game to actually go endless despite the increasing hp (got to wave 110 without mobs leaving the spawning area). Beasts with the instakill augment gave me basically stunlockable mobs that die eventually no matter what. I might add in a boss wave every 10 waves that also has increasing hp. This would be a good way to actually test the build you have. Potentially give some enemies modifiers too that could ignore fear/stun so that you have to have a somewhat diverse board to clear these.
This might sound weird but I'm actually shocked that people played to level 110 :D That's awesome, thanks for playing!
Okay, I finally got around to improving endless mode. I made the following changes:
- nerfing the execution item (I know that might not be popular but I think it means that only 1 strategy is viable for endless mode)
- in endless mode, enemies now gain new abilities during over time, so you have to adapt your strategy and unit composition
- implemented flying (for endless mode only at the moment)
This is actually really good, Sorry for the late response. I think in some cases, it is actually good to have a run be ended randomly in endless mode (Its part of seeing how good your run actually is vs just being able to kill random enemies easier). Im gonna play around with new endless and see if I can get anything crazy going again
I LOVE this Game. Cant wait for the Updates. New Maps or longer Levels would be nice. 21 Rounds are over very fast. You can get Max 1 Gold Unit. And the Mercenaries are to powerful. When u have 4 its Game Over. Even with lvl 1 Units. Sorry for my English. Im German.
Dein Deutsch ist gut..ich bin auch Deutscher :D Danke für deinen Kommentar, das wird *alles* kommen!
Mercenaries = Rogues?
Genau :) Sobald man den 4er Bonus hat ist es quasi GG. Spiele das wirklich täglich^^
Nur weil es mehr englische Leser gibt: I released a "nerf" patch for rogues that makes them harder to assemble and reduces the overall strength of crit synergy to make other strategies more viable - thanks for playing and your feedback, let me know if it is now better. FYI I might test a few bigger changes as well coming up, so join the discord if you want to give more feedback and weight in on new changes early.
Thanks for the nice comment, made my day!
Yes, there will be a lot more content in the final version and I will constantly be updating this here. Just now I added sounds and some additional balancing/content, for example.