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Devlog
Vibe coding is making design patterns worth it again
January 28, 2026
by
thefakeborzi
When I started programming, I wanted to learn everything about design patterns. After all, architecture and design seems to follow the ethos of "work smart, not hard" at a glance - think of what you w...
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Bye bye, Box2d
January 25, 2026
by
thefakeborzi
For those unaware, box2d is a popular open source physics engine used in game development (it's unity's default 2d physics engine). Why am I using a physics engine on a game that has no physics? A goo...
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Auras
January 24, 2026
by
thefakeborzi
Auras Auras are a new feature that let units boost other units. Basically, whenever a unit upgrades to level 2, it will boost surrounding units - what the boost is will depend on the unit itself i.e...
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The Opus Update
January 19, 2026
by
thefakeborzi
A bit more than a week ago, I thought about using AI (Claude) to push the project forward thinking "eh, let's see what it can do"...the answer is, a lot. More than I could've done in months. We are en...
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New Mechanic: Hero Abilities
January 08, 2026
by
thefakeborzi
2
After adding hero leveling last update, I finally got around to implementing another rather controversial feature. When I started working on King's Path, I wanted to make a combine tactical auto battl...
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New Mechanic: Character Level Up
December 21, 2025
by
thefakeborzi
2
For a long time, I was thinking about how to introduce "leveling" to the game like in games like TFT or Dota Auto Chess. I did not love the XP mechanic, as it made things rather complicated. One simpl...
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Small patch (maps updated to 16x16 tile size)
December 11, 2025
by
thefakeborzi
Besides small changes, maps got converted to 16x16 tile size (no visual change for the most part) - this allows for a bit more detail and the UI is now more centered on the map, so parts are no longer...
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Small patch
December 07, 2025
by
thefakeborzi
Small balance and ui improvement patch: abilities now recharge slower but deal more damage overall fixed turret stats popup overlaying the loot popup when its open before showing all debuff effects no...
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New map + biome
November 30, 2025
by
thefakeborzi
1
Been working with an artist for a while to release a new biome, the swamp lands. Expect more levels with this theme, as well as forking paths... Patch also includes some smaller bug fixes and reduces...
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Loadout update
November 09, 2025
by
thefakeborzi
2
Unlocks got an overhaul and there is more to come in this regard. I was teasing new characters and abilities for a while now, this is another step in that direction. You can now choose the unlocks you...
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Spooky Update
October 31, 2025
by
thefakeborzi
1
It's earie out there... I am proud to announce the first fan made map making it into the game! Special thanks to OursBlanc for helping make this map. Hugh? Lord Riverdell looks a little pale...
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Interest is back, but there is a cap
October 25, 2025
by
thefakeborzi
1
Last update I ceremoniously announced that interest is gone - well, that wasn't for long. The more I played, the more I noticed that there was something about the interest system that was essential to...
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Economy Update
October 22, 2025
by
thefakeborzi
1
Economy Revamp Another week, another meta disrupting update - sorry about that. The previous system was simple - you gain 10% interest on the gold you saved between rounds. There have been a few issue...
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Buffing the Debuffs
October 04, 2025
by
thefakeborzi
1
The last update seems to have achieved a lot of the goals I set out to achieve with it - there is a more diverse use of different mechanics in the game, while both unit selection, item selection and p...
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Breaking up the "God Unit"
August 22, 2025
by
thefakeborzi
1
I know what you are thinking - another wall of text? Seriously? Well, I’ve been finding it quite nice to put the different thoughts I have on game design down on paper, instead of trying to keep the...
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Bug fixes
August 18, 2025
by
thefakeborzi
Added the first "level up" sprites, more to come, as I am working with Dreamir to give visuals for all unit upgrades - super excited about this! Bug fixes: fixed gnoll guardian popup crashing the game...
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Big balancing changes and what the future holds...
August 16, 2025
by
thefakeborzi
2
Over the past couple weeks I've been getting player reports of bad performance in the endless mode, which surprised me since I usually only get to around level 30 playing on lower level saves and then...
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Small bug fix
August 12, 2025
by
thefakeborzi
1
Small bug fixes: fixed highscore not being saved correctly added ability to toggle information in unlock screen on touch devices added a maximum number of particles and damage text to show at the same...
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Basic touch input added
August 08, 2025
by
thefakeborzi
Over the past week, I got a pretty funny feature request. Someone sent me a video of them trying to play the game in a Tesla! The issue: one feature in the game requires you to "right click" to inspec...
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Small endless mode update
August 04, 2025
by
thefakeborzi
1
Small update got released today to get back into the groove after holiday: yellow slimes are now in the endless mode for the slime boss camo, bane of all runs, has been removed from the endless mode a...
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